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Createjs adobe animate12/19/2023 ![]() ![]() It will complain about a conflict, you can say to remove the existing one. The exporter can add this information because Animate does know the exact size of its objects, being far less limited than the HTML5. This is a property added by the Flash/Animate exporter, representing an object's dimensions at 100 scale with no rotation. When you double click on ToolkitforCreateJSv12.zxp file you should see the extensions manager. Now, nominalBounds is something that doesn't exist in the vanilla CreateJS library. A symbol is a graphic, a button, a movie clip, or text. You can create vector artwork or text directly in Animate import vector artwork, bitmaps, video, and sound and create symbols. ![]() I'd be proud to be a member of a thriving CreateJS community, instead of a founding dictator. Try the Download option on the right side of this page: CreateJS Developer Center Adobe Developer Connection. The library in an Animate document stores media assets that you create in the Animate authoring environment or import to use in the document. Let me know whatever I can do to help, encourage, and support. If we can get some community momentum, I'll work to free up our dev time to be more active where possible as well. Home Animate Discussions create.js in AnimateCC HTML 5 Canvas Project 0 create. Me, and our team would continue to contribute as possible - we would likely be a lot more active, without being weighed down by the sense that the "next big release" seems like too large of a mountain to climb given our fragmented availability. It probably goes without saying that I have never managed a transition like this, so I'd appreciate any thoughts or idea on how this might go. As a result, I reached out to Dan in December to get him thinking about how the community could become full participants in the library's future, and was thrilled to see him start this thread. To generate texture atlas of your animation, perform the following steps: In Animate, you can generate a texture atlas for a selected symbol from the Library or symbol instance on the stage. It has been super frustrating to be sit on a bunch of updates that have yet to make it into a released build. In the past year, we've been keeping super busy - good for gskinner, but bad for CreateJS. ![]() That means updates happen only when appropriate members of our team are sitting idle. Unfortunately, with the lack of any (direct or indirect) monetization model, and little to no support from Adobe, we've never found a way to justify it from a business perspective. I have absolutely loved building CreateJS, and really want it to have a long and healthy life. I am very interested in supporting this movement. It will even support ShockWave Flash files created on either Adobe Flash Pro, Adobe. Gskinner just posted this today about createjs: ![]()
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